Ratchet and Clank didn't start out as the Lombax/robot pair we've come to know and love.
In this month's episode of IGN Unfiltered, Ryan McCaffrey sat down with Insomniac CEO Ted Price and discussed the origins of one of the studio's most iconic franchises, Ratchet and Clank.
“Ratchet and Clank was sort of a ‘Hail Mary’ for us," Price said, who went on to explain the studio's mindset, post-Spyro. "We loved Spyro," Price said, but in order to engage with the studio’s growing audience, Insomniac wanted to create “something that was a little more mature.”
The studio began working on a linear adventure game which featured "a girl who had a stick." The appropriately named "Girl With A Stick" was set in a world with magic, "big lumbering beasts," and a darker tone which set it apart from previous Insomniac games.